HTC's Viveport Infinity subscription offers unlimited access to VR

Mozilla promotes various VR sites and activities available with its Firefox Reality browser

Mozilla promotes VR sites and activities available with its Firefox Reality browser. Screenshot by Stephen Shankland CNET

HTC also launched another new headset today, the HTC Vive Cosmos (shown below). The Vive Pro Eye promises to bring higher-quality VR experiences, owing to a technique called "foveated rendering" that renders sharp photos for wherever the human eye is looking in a virtual scene. That's right. This headset tracks your eye movements.

That's ranged from a belief that this brand could take on the iPhone with the HTC Desire (which it did) to charting new territory into virtual worlds with the Vive headset (which offered a possible, exciting view of the future rather than an incredible product we could buy right now). Just ask the Major League Baseball (MLB) that debuted the feature in their "MLB Home Run Derby VR" game.

When it comes to eye-tracking for enterprise use, it will allow businesses and developers to gather more data about their training environments, help optimize computer and VR performance, and offer product design and research groups even greater levels of feedback.

Other use cases are much more business oriented, which is not surprising given the "Pro" title. Instead, the Vive Pro Eye will blur those sections of the image, saving processing power. The headset also features handheld controllers, which with the glowing circular rings, looks like something out of the movie Tron. HTC has revealed that the Vive Pro Eye VR headset will be launched in the second quarter of 2019, however, details about its pricing are yet to be revealed.

Mozilla's virtual and augmented reality browser Firefox Reality is becoming the default browser on HTC's Vive VR headsets, the two companies announced at CES Monday. It announced a new VivePort Infinity plan, which it says is the world's first "infinite VR subscription". Unlike The Vive Pro Eye, it will make use of hand controllers, but won't require external sensors placed around the room.

A teaser video shows the Cosmos next to a smartphone, indicating that the headset could potentially expand to platforms outside the PC. Despite having a presence at the event, details regarding the new headset are rather scarce for now though since the company stated that more information regarding it will only be shared in the coming months.

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