Doom Eternal, the direct sequel to the award-winning and best-selling 2016 version of Doom.
Looking to build more lore and story for Doom, id said "We're not just making a Doom game anymore, we're building a Doom universe". We'll keep you all posted on that as we get more updates. DOOM Eternal's "destructible demons" system takes your power fantasy to new levels by ensuring that every trigger pull has never felt better.
Other news from the keynote included the fact that Quake Champions on PC is now free-to-play, that the (Were) Wolfhunter DLC for The Elder Scrolls Online is out on Monday, and that Rage 2 still looks really cool - as you can see from the extended gameplay trailer below.
Later into the trailer, a new climbing mechanic was introduced. New weapons like the grappling hook and sword stole the show. Have we seen this before in similar games such as Dying Light? Yes. It's a fun way to get around and it lets you skip all that awkward mid-range combat where the Super Shotgun can't aerosolize faces. Pro Tip: demons don't like it when you blow bits off of them, so you should shoot at them until they die. Or join the ranks of the damned yourself as you become a demon and invade a friend or other player's campaign. Speaking with Polygon at QuakeCon today, ID Software's Marty Stratton confirmed that our trip to "Hell on Earth" will be getting continued with single-player DLC sometime after release.
A ton of stuff is new to Doom Eternal. The two also took the time to announce some new improvements coming to Quake, including a Quake Con 2018 exclusive heavy machine gun skin. Few details have emerged in the passing months about what sort of changes are being made to the game.
Another thing that's new to Eternal is seeing Doomguy interact with regular people. Hopefully this character building stems into Eternal's main plot where we discover Doomguy is actually a bitter ex-husband who's using VR as part of his anger management therapy.