For example, National Basketball Association 2K18 on Switch requires an additional microSD card because of the hybrid system's small internal storage of 32 gigabytes.
This is an interesting development for Switch fans, but it doesn't exactly come as a surprise that the console has been such a smash hit for Nintendo.
The Nintendo Switch is a bonafide success, but third-party developers have been feeling the sting when porting their games to the platform.
According to a journalist called Takashi Mochizuki from the Wall Street Journal. The Wall Street Journal noted the reason for the delay being technical issues, and also noted that many developers may delay their games until the cards become available.
Nintendo now offers cartridges in capacities of 1GB, 2GB, 4GB, 8GB, 16GB and 32GB. Super Mario Odyssey, Splatoon 2, and ARMS are all games that take 2 to 8GB of internal memory in the Nintendo Switch. Unfortunately, it'll have to wait. Nintendo apparently intentionally sought game cards instead of discs for the Switch as part of its effort to make the system more portable, which is one of its defining attributes. That's too small for games such as Doom and Breath of the Wild which also require gigabytes of data be downloaded.
They said the notice disappointed some software makers, especially USA -based publishers that often produce data-heavy games.
As long as Nintendo keeps growing that already substantial user base, developers will want in, but to keep up sales over the coming years it's going to have to be able to deal with games getting bigger and better.
What's more, the newspaper reports that the Switch's hardware might not even be up to handling these heavier games, one source said that the delay was prompted in part "after some Switch owners on social media cited initial problems with Switch hardware and software".